🔗 Share this article Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing Television Success The Fallout TV series has come back to streaming services, and it's fair to say that audiences were agreeably astonished by the caliber of its initial run. By illustrating the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it managed to capture different facets of the gamer's experience. There was vault-dweller Lucy, striving to act with integrity and finding that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel initiate, who begins to question his cult's leadership and unleashes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a breakout character who has completely shed any sense of morality out in the contaminated badlands. Building Anticipation for a New Chapter The debut season's conclusion unveiled a major secret about who helped cause the nuclear war that sealed a society in subterranean shelters for an extended period. It also left plenty of questions unresolved for the upcoming chapter – and, this time, anticipations are much greater. “We’ll take ‘not terrible’ – we should print that on merchandise,” says Jonah Nolan. “Heading into the initial season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We’re over the moon with the response to the show, so this time people are bringing more excitement and altered expectations.” A New Vegas Vibe for the Next Installment The new season is located in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the series, despite the fact that it was a bit broken at launch. “It embodies a desert vibe, a Mojave vibe, that’s so integral to that game,” explains the co-creator. “That dusty, desolate iconic highway vibe of the game is so much enjoyable to bring into the show.” In the series narrative, a significant amount of time has passed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators indicate that it will honor the fan's adventure. The Importance of Physical Sets The Fallout TV series is praised for its tactile feel – its production team prioritized physical models and locations were constructed, echoing the makeshift nature of the settlements in the games. “As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a green screen,” comments another of the showrunners. “The key objective of an translation, especially of a video game, is to seem like it’s real.” Indeed, virtually everything you see on-screen is physical, including the notoriously frightening mutated beasts known as Deathclaws. In the show, they are created using animatronics, and were by all accounts rather intimidating up close. A Labor of Love The Fallout series works because it is developed by accomplished storytellers who are also dedicated players, with the help of the original creators behind the video games. This mutual respect for the lore is apparent in the final product. The second season is launching on a episode-by-episode basis rather than as a binge-able batch, marking a change from the first season. This schedule will create a different audience reaction, a dynamic the team themselves are excited to observe. “It's richer, it’s larger in scale, it’s wittier, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”