FromSoftware's Dodge Roll Merits Praise

If you've played Elden Ring, or nearly any third-person combat game, you're likely acquainted with the wonderful mechanic referred to as the “evasion roll.” This avoidance maneuver lets your avatar to execute a forward, sideways, or backward tumble to dodge all incoming damage and move away from opponents. Seems useful, doesn't it?

The dodge roll, however, has attracted significant backlash, and not just due to the tumbling; it's been called foolish, a cop-out, and an unrealistic move — and occasionally, I see the point. Just imagine me rolling around nearby enemy groups in another popular RPG — can't touch this Geralt! But this game's evasion move is the dodge roll to surpass every other rolling dodges, and here's the reason.

Regarding this title, the developers found a clever approach to counter all sentiments that the move is not challenging enough: just grant every enemy unreasonable strength, increase it further, and every Tarnished who approaches them will be eternally grateful for their dodge-roll ability, myself included. With so much on the line, successfully rolling to victory feels like an achievement, not a cheat.

No alternative avoidance technique in the game comes close to this level of gratification and reliability, because swift moves offer limited distance and blocking attempts are easily broken by strong enemies. Someone once recommended hopping as the main Elden Ring evasion method, but in addition to lacking perfect repositioning, I couldn't understand how receiving a fatal blow might boost my prospects of defeating bosses (skill issue, perhaps).

Mastering the Technique

While the dodge roll offers respite in a famously difficult title, it demands ability. Firstly, Elden Ring's rolling dodge merely initiates a period of immunity following you stop pressing the roll control, which stops a rapid, fearful withdrawal from perilous circumstances. Additionally, even though it can move you aside from opponents, it's far more effective to use it as an opportunity to move nearer, ideally to their rear, and land some hits. In conclusion, it remains necessary to understand and anticipate opponent moves, because rolling prematurely of an extended wind-up may end your invincibility before the blow lands… which will seriously hurt.

A Balanced Mechanic

While dodge-rolling in rapid sequence might seem rather absurd (kudos to the Witcher anew), this isn't really an option in this title. Of course, that fails to transform it into a believable combat move — the very cause why it would be terrifying to see it in a game like Kingdom Come: Deliverance — but this is a flashy fantasy title under discussion, therefore, it doesn't matter?

Similar to any respectable evasion move, this title's dodge motion is enhanced with a brief tumbling leap at the start, offering a lively impression instead of dropping the character downward. Depending on your gear, the move can feel incredibly quick or relatively slow, yet it's always quicker and smoother than the evasion moves found in Dark Souls. Certainly, you will stick your oversized sword on the floor while equipped with it, but that's on you for failing to use a crossbow (In jest — steer clear of Elden Ring with a crossbow).

Ideal Equilibrium

Elden Ring's evasion system creates the perfect balance between obstacle and possibility, offering hope of victory while threatening to take that hope away at the tiniest misstep. Learn this skill, and you'll be rewarded with more than triumph, but satisfaction.

Shelley Dean
Shelley Dean

James is a tech analyst and writer passionate about digital transformation and productivity tools.